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1. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
The timer needs to be fuse based not pact based. Halo does the impact B.S last i checked, irritating little concept.
- by Tzaar Bomba - at 2013.01.14 23:06:00
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2. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Its not CCPs fault players abuse a feature in a game. It is merely a players cowardice that forces them to do this. As opposed to using a grenade hat it is meant for players use chicken **** tactics to compensate for their inability to match up sy...
- by Tzaar Bomba - at 2013.01.14 18:35:00
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3. Running self over in LAV - in Feedback/Requests [original thread]
Sometimes when i hit top speed i will randomly run myself over. No one around, dont hit anything, i just die. All it will say is Tzaar bomba Onikuma - impact. Id love for it to be fixed when its convinient. Its not really game breaking. Just annoy...
- by Tzaar Bomba - at 2013.01.06 19:24:00
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4. Tank issue - in Feedback/Requests [original thread]
Dont know if any body else has had the issue it just happend earlier today for the first time to me. My tank turret will start spazzing out and vibrate left and right when i try to aim manually (R3). I was on stable ground. I was in a madruger. I...
- by Tzaar Bomba - at 2013.01.02 20:54:00
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5. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Reimus Klinsman wrote: There is now little challenge in the game since ISK rewards have been increased. I will stab you in the face.
- by Tzaar Bomba - at 2012.12.25 13:25:00
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6. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Lawl +1 he just skull ****** everyone. Merry christmas.
- by Tzaar Bomba - at 2012.12.25 12:57:00
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7. Request: Repacker module. - in Feedback/Requests [original thread]
+1
- by Tzaar Bomba - at 2012.12.25 07:12:00
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8. Request: Repacker module. - in Feedback/Requests [original thread]
-_- really? Lol. A metal container?
- by Tzaar Bomba - at 2012.12.24 21:13:00
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9. Request: Repacker module. - in Feedback/Requests [original thread]
Bump for recognition
- by Tzaar Bomba - at 2012.12.24 10:36:00
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10. Request: Repacker module. - in Feedback/Requests [original thread]
Lol oh the rage. But yes that was the initial point. This way they cant just retreat to safety and use this as a get out of jail free card.
- by Tzaar Bomba - at 2012.12.23 11:20:00
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11. [SUGGESTION] Vehicle module/skill to throw off weapon locks - in Feedback/Requests [original thread]
They are adding countermeasures in later builds.
- by Tzaar Bomba - at 2012.12.23 11:16:00
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12. Feedback: running self over - in Feedback/Requests [original thread]
I was on the three point map just leaving the main spawn area in an LAV. I was on my way to A. The game had just started, and when i arrived at A i tried to travel up the little slope on the side and "crunch" Tzaar Bomba - baloch impact. I tried a...
- by Tzaar Bomba - at 2012.12.23 11:15:00
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13. Request: Repacker module. - in Feedback/Requests [original thread]
If this has already been confirmed i apologize. So lets say youre in a match and your team is winning. Everything is going smoothely got all the objectives, and youre just mopping up. Then the game changer, the enemy calls in a tank and its mowin...
- by Tzaar Bomba - at 2012.12.23 11:06:00
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14. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
I agree with o.p. if youre going to run a heavy that restriction to speed should not be allowed to be altered. Its one of the only advantages given to players over the heavies. They sbuse the system for easy kills. Its not right that something tha...
- by Tzaar Bomba - at 2012.12.23 10:48:00
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15. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Im deffinitely not in the open with a rail gun tank. I sit back and wait then pursue. Ive only had the "pleasure" of meeting him once. He tried turning tail. Did not work. Still missing the bigger issue. Forge gun...too much power to have for 0 ...
- by Tzaar Bomba - at 2012.12.19 08:50:00
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16. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Beld errmon? My rugar ate his tank. 5k shields lofl **** armor. You mustve been using militia launchers. Ive also managed to kill slimjrs gunnlogi and he retreats too much to be a viable target. Your people must be placing themselves incorrectly. ...
- by Tzaar Bomba - at 2012.12.19 08:26:00
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17. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Swarms have long enough range to harras tank in distances they cant reach. Swarms also have a faster firing potential at long range and can access places tanks cant.
- by Tzaar Bomba - at 2012.12.19 07:46:00
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18. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Two swarm launchers can take any tank. At any level, given that they both have brains. Forge guns yield too much damage at too long a range and still offer maneuverability a tank cannot match. Therefore they must be specialized.
- by Tzaar Bomba - at 2012.12.19 06:55:00
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19. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Yes but with the armor speed decrease and the constant barrages, swarm launchers alone are effective enough. Giving a militia forge for just anyone to use is over kill. That much damage should have to be heavily specd into like it was initially.
- by Tzaar Bomba - at 2012.12.19 06:33:00
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20. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Nerf in speed but they curve around mountains. Super track anything. There is no need for a militia forge with swarm launchers as effective as they are now.
- by Tzaar Bomba - at 2012.12.19 06:26:00
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